Version 0.2.1(.7) - Mobile controls and bugfixes
Hullsweeper » Devlog
It too me 8 tries to upload a working version cause playtesting on mobile browsers is much more complicated than just uploading the exported project to Itch then loading the page on mobile.
anyways
Changelog
- Added some bare-bones touchscreen support, so the game's playable on mobile now, though it's not very fluid
- Added a Highlight Intensity slider in options. As well, touched up how the highlights look a little bit
Bugfixes
- Fixed the missing interior blocks in Sphere 2
- Fixed highlights not showing up in the browser version
- Fixed crosshair not being centered on aspect ratios other than 16:9
Though the highlights seem to be brighter on the browser version than on the pc version. Probably some disparity between Godot's forward+ and compatibility renderers. Regardless, the Highlight Intensity slider was my solution to this
Files
Hullsweeper v0.2.1.7-web.zip Play in browser
2 days ago
Hullsweeper v0.2.1.7-windows.zip 32 MB
2 days ago
Get Hullsweeper
Hullsweeper
3D Minesweeper like you've never seen it before - because it's actually 2D, just on a 3D surface.
Status | In development |
Author | Zortexxx |
Genre | Puzzle |
Tags | 3D, Difficult, Godot, Minesweeper, Singleplayer |
Languages | English |
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